GameDev.net is an MCP server with 10 tools an agent can call, among them get_content, get_shader_portability_report, get_shader_project. It answers at https://gamedev.net/mcp/ over streamable HTTP, and it listed its tools to an anonymous client, so no sign-in was needed for that. Our probes reached it 6 of 6 times since 12 September 2026; the last check, on 24 October 2026, succeeded.
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Description as the publisher wrote it.
| Tool | What it does |
|---|---|
get_content | Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a Inputs: content_type, id |
get_shader_portability_report | Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target. Inputs: project_id, target |
get_shader_project | Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000. Inputs: project_id, max_source_chars |
get_story | Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it". Inputs: story_id |
get_thread | Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer. Inputs: topic_id, max_posts |
list_recent | List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests. Inputs: content_type, limit |
list_shader_topics | List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples. Inputs: include_counts, include_examples |
list_trending_content | What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the fu Inputs: mode, limit, tag |
search_shaders | Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters. Inputs: query, runtime, topics, difficulty, licenses, explained_only |
search_site | Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, o Inputs: query, content_types, sort, page, per_page |
Every block below points at https://gamedev.net/mcp/. Pick your client and copy.
claude mcp add --transport http gamedev-net https://gamedev.net/mcp/
{
"mcpServers": {
"gamedev-net": {
"command": "npx",
"args": ["-y", "mcp-remote", "https://gamedev.net/mcp/"]
}
}
}{
"mcpServers": {
"gamedev-net": {
"url": "https://gamedev.net/mcp/"
}
}
}{
"servers": {
"gamedev-net": {
"type": "http",
"url": "https://gamedev.net/mcp/"
}
}
}{
"context_servers": {
"gamedev-net": {
"url": "https://gamedev.net/mcp/"
}
}
}{
"mcpServers": {
"gamedev-net": {
"serverUrl": "https://gamedev.net/mcp/"
}
}
}{
"mcpServers": {
"gamedev-net": {
"url": "https://gamedev.net/mcp/"
}
}
}name: GameDev.net
version: 0.0.1
schema: v1
mcpServers:
- name: GameDev.net
type: streamable-http
url: https://gamedev.net/mcp/{
"mcpServers": {
"gamedev-net": {
"httpUrl": "https://gamedev.net/mcp/"
}
}
}{
"mcpServers": {
"gamedev-net": {
"type": "http",
"url": "https://gamedev.net/mcp/"
}
}
}{
"mcpServers": {
"gamedev-net": {
"url": "https://gamedev.net/mcp/"
}
}
}goose://extension?url=https%3A%2F%2Fgamedev.net%2Fmcp%2F&type=streamable_http&id=gamedev-net&name=GameDev.net
It answered our last check on 24 October 2026 in 247 ms. Over 6 checks since 12 September 2026 it answered 6. Status here comes from Neuronto's own probes, not from the publisher.
Yes. It is published by gamedev.net and served from gamedev.net, the vendor's own domain: https://gamedev.net/mcp/.
10, as returned by the server's own tools/list on 22 September 2026: get_content, get_shader_portability_report, get_shader_project, get_story, get_thread, list_recent, list_shader_topics, list_trending_content, and 2 more.
It answered our last check on 24 October 2026 in 247 ms. Over 6 checks since 12 September 2026 it answered 6.
Put the server under mcpServers in ~/.cursor/mcp.json with the URL https://gamedev.net/mcp/. The exact JSON is above, with the same setup for Claude Code, Claude Desktop, VS Code, Windsurf, Zed, Gemini CLI and the rest.
It listed its tools to an anonymous client, so reading the tool list needs no key. Individual tools can still ask for credentials in their own inputs.
Publisher: net.gamedev. Endpoint host: gamedev.net. ARD identifier: urn:air:net.gamedev:mcp:mcp.
First indexed 10 September 2026. The tools are exactly what the server returned; nothing on this page
is inferred from its name. Ranking in Neuronto search is never for sale.