Connect Squall Studio and your agent gets 29 tools, among them attach_shot_continuity_reference, generate_character_image, generate_episode_music. It answers at https://squallstudio.com/api/mcp over streamable HTTP, and it listed its tools to an anonymous client, so no sign-in was needed for that. Our probes reached it 6 of 6 times since 10 September 2026; the last check, on 19 October 2026, succeeded.
Read, edit and generate AI microdrama scripts, shots, characters and video in Squall Studio
Description as the publisher wrote it.
| Tool | What it does |
|---|---|
attach_shot_continuity_reference | Attach an image that already exists in this project to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot Inputs: shot_id, asset_id |
generate_character_image | Generate a reference image for a character. Spends credits. Returns a job id — poll it with get_job. Inputs: character_id, character_look_id, reference_image_asset_ids, user_notes, idempotency_key |
generate_episode_music | Generate a background music track for an episode. Requires the episode to already have an assembled video. Spends credits. Returns a job id — poll it with get_job. Inputs: episode_id, idempotency_key |
generate_location_image | Generate a reference image for a location. Spends credits. Returns a job id — poll it with get_job. Inputs: location_id, reference_image_asset_ids, user_notes, idempotency_key |
generate_script | Write a full multi-episode script from a story premise. This CREATES A NEW PROJECT — it does not edit an existing one, and it takes no project_id. While the job runs, job.output carries live progress (phase, completedEpisodes, totalEpisodes Inputs: story_idea, episode_length_seconds, episode_count, screen_ratio, genre, target_platform |
generate_shot_background_image | Generate an empty background plate for one short shot. Both reference inputs steer what the plate itself looks like — layout, prop identity, materials and lighting — and are unrelated to upload_shot_continuity_reference, which guides clip g Inputs: shot_id, short_shot_number, reference_image_asset_ids, reference_images_base64, idempotency_key |
generate_shot_clip | Generate a video clip for a single shot (episode_shots row). Spends credits. Returns a job id — poll it with get_job. Inputs: shot_id, model, short_shot_number, idempotency_key |
get_asset_library | List generated assets available to a project. Inputs: project_id |
get_character | Get one character record. Inputs: character_id |
get_character_looks | List a character's looks. Inputs: character_id |
get_episode | Get one episode record. Inputs: episode_id |
get_episode_editor | Get the full episode tree in one call: project, episode, outline, script, segments, shots, characters, looks, locations and jobs. Prefer this over several narrower calls. Inputs: project_id, episode_id |
get_episode_shots | List the shots in an episode. Inputs: episode_id |
get_job | Get one generation job's status and output. Use this to poll a job returned by a generate_* tool. Inputs: job_id |
get_location | Get one location record. Inputs: location_id |
get_project | Get one project's summary and current workflow step. Inputs: project_id |
get_project_characters | List a project's characters. Inputs: project_id |
get_project_episodes | List the episodes in a project. Inputs: project_id |
get_project_locations | List a project's locations. Inputs: project_id |
get_project_script | Get a project's full script package. Inputs: project_id |
get_scene_assets | Get one scene with its shots, characters, locations and continuity references. Inputs: project_id, episode_id, scene_number |
list_episode_segments | List the video segments in an episode. Inputs: episode_id |
list_project_jobs | List generation jobs for a project, newest first. Inputs: project_id |
list_projects | List all projects owned by the authenticated user. |
list_shot_continuity_references | List the continuity reference images attached to one shot. get_scene_assets also returns these, but only for a whole scene — use this when you need the asset ids, for example to remove one. Inputs: shot_id |
remove_shot_continuity_reference | Detach one continuity reference from a shot. List them first with list_shot_continuity_references to get the asset id. This deletes the reference asset permanently and cannot be undone. Inputs: shot_id, asset_id |
update_location | Overwrite fields on one location. Read it first (get_project_locations or get_location), then send ONLY the fields you changed — omitted fields are left untouched. IMPORTANT: a location is usually shared by several scenes across episodes, s Inputs: location_id, patch |
update_shot | Overwrite fields on one shot. Read the shot first (get_episode_shots or get_episode_editor), decide the change yourself, then send ONLY the fields you changed — omitted fields are left untouched. To change dialogue, edit camera_setup.short_ Inputs: shot_id, patch |
upload_shot_continuity_reference | Attach an image you produced locally to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening fram Inputs: shot_id, image_base64, filename |
Every block below points at https://squallstudio.com/api/mcp. Pick your client and copy.
claude mcp add --transport http squall-studio https://squallstudio.com/api/mcp
{
"mcpServers": {
"squall-studio": {
"command": "npx",
"args": ["-y", "mcp-remote", "https://squallstudio.com/api/mcp"]
}
}
}{
"mcpServers": {
"squall-studio": {
"url": "https://squallstudio.com/api/mcp"
}
}
}{
"servers": {
"squall-studio": {
"type": "http",
"url": "https://squallstudio.com/api/mcp"
}
}
}{
"context_servers": {
"squall-studio": {
"url": "https://squallstudio.com/api/mcp"
}
}
}{
"mcpServers": {
"squall-studio": {
"serverUrl": "https://squallstudio.com/api/mcp"
}
}
}{
"mcpServers": {
"squall-studio": {
"url": "https://squallstudio.com/api/mcp"
}
}
}name: Squall Studio
version: 0.0.1
schema: v1
mcpServers:
- name: Squall Studio
type: streamable-http
url: https://squallstudio.com/api/mcp{
"mcpServers": {
"squall-studio": {
"httpUrl": "https://squallstudio.com/api/mcp"
}
}
}{
"mcpServers": {
"squall-studio": {
"type": "http",
"url": "https://squallstudio.com/api/mcp"
}
}
}{
"mcpServers": {
"squall-studio": {
"url": "https://squallstudio.com/api/mcp"
}
}
}goose://extension?url=https%3A%2F%2Fsquallstudio.com%2Fapi%2Fmcp&type=streamable_http&id=squall-studio&name=Squall%20Studio
It answered our last check on 19 October 2026 in 201 ms. Over 6 checks since 10 September 2026 it answered 6. Status here comes from Neuronto's own probes, not from the publisher.
Yes. It is published by squallstudio.com and served from squallstudio.com, the vendor's own domain: https://squallstudio.com/api/mcp.
29, as returned by the server's own tools/list on 11 September 2026: attach_shot_continuity_reference, generate_character_image, generate_episode_music, generate_location_image, generate_script, generate_shot_background_image, generate_shot_clip, get_asset_library, and 21 more.
It answered our last check on 19 October 2026 in 201 ms. Over 6 checks since 10 September 2026 it answered 6.
Put the server under mcpServers in ~/.cursor/mcp.json with the URL https://squallstudio.com/api/mcp. The exact JSON is above, with the same setup for Claude Code, Claude Desktop, VS Code, Windsurf, Zed, Gemini CLI and the rest.
It listed its tools to an anonymous client, so reading the tool list needs no key. Individual tools can still ask for credentials in their own inputs.
Publisher: com.squallstudio. Endpoint host: squallstudio.com. ARD identifier: urn:air:com.squallstudio:mcp:squall-studio.
First indexed 10 September 2026. The tools are exactly what the server returned; nothing on this page
is inferred from its name. Ranking in Neuronto search is never for sale.